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DevNews: Complex items

Today’s dev news is about pygamelib/hac-game-lib and more specifically about complex items. It’s been something I wanted to implement for a long time: complex items. Understand: items that are represented over more than 1 cell on the game board. I did some proof of concept a while ago, and the “demo” is still available on […]

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DevNews: SUPAREX

I was thinking about creating some sort of better demo of the capabilities of the hac-game-lib and I came up with that little platform game. All levels are procedurally generated and it uses many features of the 1.1.0 release of the hac-game-lib. Suparex is available on Github and it looks like that: At the time, […]

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